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Greg Hunt
RazorBladder



Location:
Northampton, United Kingdom

Language(s):
English

Member Since:
January 2007

Last Updated:
22 May 2007

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Rendered 'next-gen' textures
3ds max, Photoshop
January 2007


   
These are tileable 'next-gen' environment textures that are rendered in 3dsmax, on a plane with a static light setup.
Image is fairly representative to how they look ingame.

Each texture is comprised of 4 separate texture maps (diffuse, bump, normal, specular) resolutions vary depending on what's appropriate and most effective.

Normalmaps produced in mudbox and additional heightmap conversion.

 
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